Function Index
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D |
| dashStyle OpenLayers.Renderer.SVG OpenLayers.Renderer.SVG2 OpenLayers.Renderer.VML
| dblclick OpenLayers.Handler.Click OpenLayers.Handler.Feature OpenLayers.Handler.Path OpenLayers.Handler.Point
| deactivate OpenLayers.Control OpenLayers.Control.DragFeature OpenLayers.Control.Geolocate OpenLayers.Control.GetFeature OpenLayers.Control.Graticule OpenLayers.Control.Measure OpenLayers.Control.ModifyFeature OpenLayers.Control.MousePosition OpenLayers.Control.Navigation OpenLayers.Control.NavigationHistory OpenLayers.Control.Panel OpenLayers.Control.PinchZoom OpenLayers.Control.SelectFeature OpenLayers.Control.SLDSelect OpenLayers.Control.Snapping OpenLayers.Control.Split OpenLayers.Control.TouchNavigation OpenLayers.Control.TransformFeature OpenLayers.Handler OpenLayers.Handler.Box OpenLayers.Handler.Click OpenLayers.Handler.Drag OpenLayers.Handler.Feature OpenLayers.Handler.Hover OpenLayers.handler.Keyboard OpenLayers.Handler.MouseWheel OpenLayers.Handler.Pinch OpenLayers.Handler.Point OpenLayers.Handler.RegularPolygon OpenLayers.Strategy OpenLayers.Strategy.BBOX OpenLayers.Strategy.Cluster OpenLayers.Strategy.Filter OpenLayers.Strategy.Fixed OpenLayers.Strategy.Paging OpenLayers.Strategy.Refresh OpenLayers.Strategy.Save
| debug, OpenLayers.Console
| decomposeNestingPath, OpenLayers.Format.OWSContext.v0_3_1
| defaultClick OpenLayers.Control.MouseDefaults OpenLayers.Control.MouseToolbar OpenLayers.Control.Navigation OpenLayers.Control.TouchNavigation
| defaultDblClick OpenLayers.Control.MouseDefaults OpenLayers.Control.MouseToolbar OpenLayers.Control.Navigation OpenLayers.Control.TouchNavigation
| defaultDblRightClick, OpenLayers.Control.Navigation
| defaultIcon, OpenLayers.Marker
| defaultKeyPress, OpenLayers.Control.KeyboardDefaults
| defaultMouseDown OpenLayers.Control.MouseDefaults OpenLayers.Control.MouseToolbar
| defaultMouseMove OpenLayers.Control.MouseDefaults OpenLayers.Control.MouseToolbar
| defaultMouseOut OpenLayers.Control.MouseDefaults OpenLayers.Control.MouseToolbar
| defaultMouseUp OpenLayers.Control.MouseDefaults OpenLayers.Control.MouseToolbar
| defaultWheelDown, OpenLayers.Control.MouseDefaults
| defaultWheelUp, OpenLayers.Control.MouseDefaults
| deg, Util
| delayedCall OpenLayers.Handler.Click OpenLayers.Handler.Hover
| delayedRightCall, OpenLayers.Handler.Click
| delete OpenLayers.Protocol OpenLayers.Protocol.HTTP OpenLayers.Protocol.SQL.Gears
| DELETE, OpenLayers.Request
| destinationVincenty, Util
| destroy Global OpenLayers.Control OpenLayers.Control.Attribution OpenLayers.Control.CacheRead OpenLayers.Control.CacheWrite OpenLayers.Control.DragFeature OpenLayers.Control.Geolocate OpenLayers.Control.Graticule OpenLayers.Control.LayerSwitcher OpenLayers.Control.ModifyFeature OpenLayers.Control.MouseDefaults OpenLayers.Control.MousePosition OpenLayers.Control.MouseToolbar OpenLayers.Control.Navigation OpenLayers.Control.NavigationHistory OpenLayers.Control.OverviewMap OpenLayers.Control.Panel OpenLayers.Control.PanZoom OpenLayers.Control.PanZoomBar OpenLayers.Control.Permalink OpenLayers.Control.SelectFeature OpenLayers.Control.SLDSelect OpenLayers.Control.Snapping OpenLayers.Control.Split OpenLayers.Control.TouchNavigation OpenLayers.Control.TransformFeature OpenLayers.Control.Zoom OpenLayers.Events OpenLayers.Events.buttonclick OpenLayers.Feature OpenLayers.Feature.Vector OpenLayers.Feature.WFS OpenLayers.Filter OpenLayers.Filter.Logical OpenLayers.Format OpenLayers.Format.WFS OpenLayers.Format.XML OpenLayers.Geometry OpenLayers.Geometry.Collection OpenLayers.Handler OpenLayers.Handler.Box OpenLayers.handler.Keyboard OpenLayers.Handler.MouseWheel OpenLayers.Icon OpenLayers.Layer OpenLayers.Layer.Bing OpenLayers.Layer.EventPane OpenLayers.Layer.GeoRSS OpenLayers.Layer.Google OpenLayers.Layer.Grid OpenLayers.Layer.HTTPRequest OpenLayers.Layer.Image OpenLayers.Layer.Markers OpenLayers.Layer.Text OpenLayers.Layer.Vector OpenLayers.Layer.WFS OpenLayers.Map OpenLayers.Marker OpenLayers.Marker.Box OpenLayers.Popup OpenLayers.Popup.Anchored OpenLayers.Popup.Framed OpenLayers.Projection OpenLayers.Protocol OpenLayers.Protocol.CSW.v2_0_2 OpenLayers.Protocol.HTTP OpenLayers.Protocol.Script OpenLayers.Protocol.SOS.v1_0_0 OpenLayers.Protocol.SQL OpenLayers.Protocol.SQL.Gears OpenLayers.Protocol.WFS.v1 OpenLayers.Renderer OpenLayers.Renderer.Elements OpenLayers.Rule OpenLayers.Strategy OpenLayers.Style OpenLayers.Style2 OpenLayers.StyleMap OpenLayers.Tile OpenLayers.Tile.Image OpenLayers.Tile.UTFGrid OpenLayers.Tile.WFS
| destroyAllFeatures, OpenLayers.Tile.WFS
| destroyFeature OpenLayers.Handler.Path OpenLayers.Handler.Point OpenLayers.Handler.Polygon
| destroyFeatures, OpenLayers.Layer.Vector
| destroyMarker OpenLayers.Feature OpenLayers.Feature.Vector
| destroyPersistedFeature OpenLayers.Handler.Path OpenLayers.Handler.Point
| destroyPopup OpenLayers.Feature OpenLayers.Feature.Vector
| destroyRequest, OpenLayers.Protocol.Script
| destroyTile, OpenLayers.Layer.Grid
| determineQuadrant, OpenLayers.Bounds
| determineZIndex, OpenLayers.ElementsIndexer
| dir, OpenLayers.Console
| dirxml, OpenLayers.Console
| disableZoomBox, OpenLayers.Control.Navigation
| disableZoomWheel, OpenLayers.Control.Navigation
| dispatch, OpenLayers.Ajax.Responders
| dispatchException, OpenLayers.Ajax.Request
| display OpenLayers.Icon OpenLayers.Layer OpenLayers.Layer.EventPane OpenLayers.Layer.Google OpenLayers.Layer.Vector OpenLayers.Layer.Vector.RootContainer OpenLayers.Layer.WFS OpenLayers.Marker OpenLayers.Marker.Box
| displayError, OpenLayers.Layer.Vector
| distanceTo OpenLayers.Geometry OpenLayers.Geometry.Collection OpenLayers.Geometry.LineString OpenLayers.Geometry.Point OpenLayers.Geometry.Polygon OpenLayers.Pixel
| distanceToSegment, OpenLayers.Geometry.OpenLayers.Geometry
| distVincenty, Util
| doneDragging, OpenLayers.Control.DragFeature
| down OpenLayers.Handler.Drag OpenLayers.Handler.Path OpenLayers.Handler.Point OpenLayers.Handler.RegularPolygon
| downFeature, OpenLayers.Control.DragFeature
| dragComplete, OpenLayers.Control.ModifyFeature
| dragend, OpenLayers.Handler.Drag
| dragmove, OpenLayers.Handler.Drag
| dragPanMapObject OpenLayers.Layer.Google OpenLayers.Layer.VirtualEarth OpenLayers.Layer.Yahoo
| dragstart, OpenLayers.Handler.Drag
| dragStart, OpenLayers.Control.ModifyFeature
| dragVertex, OpenLayers.Control.ModifyFeature
| draw Global OpenLayers.Control OpenLayers.Control.Attribution OpenLayers.Control.DragPan OpenLayers.Control.EditingToolbar OpenLayers.Control.Graticule OpenLayers.Control.KeyboardDefaults OpenLayers.Control.LayerSwitcher OpenLayers.Control.MouseDefaults OpenLayers.Control.MousePosition OpenLayers.Control.MouseToolbar OpenLayers.Control.Navigation OpenLayers.Control.NavigationHistory OpenLayers.Control.NavToolbar OpenLayers.Control.OverviewMap OpenLayers.Control.Panel OpenLayers.Control.PanZoom OpenLayers.Control.PanZoomBar OpenLayers.Control.Permalink OpenLayers.Control.Scale OpenLayers.Control.ScaleLine OpenLayers.Control.TouchNavigation OpenLayers.Control.Zoom OpenLayers.Control.ZoomBox OpenLayers.Icon OpenLayers.Marker OpenLayers.Marker.Box OpenLayers.Popup OpenLayers.Popup.AnchoredBubble OpenLayers.Tile OpenLayers.Tile.Image OpenLayers.Tile.UTFGrid OpenLayers.Tile.WFS
| drawCircle OpenLayers.Renderer.Elements OpenLayers.Renderer.SVG OpenLayers.Renderer.SVG2 OpenLayers.Renderer.VML
| drawExternalGraphic, OpenLayers.Renderer.Canvas
| drawFeature OpenLayers.Control.DrawFeature OpenLayers.Handler.Path OpenLayers.Handler.Point OpenLayers.Handler.Polygon OpenLayers.Layer.Vector OpenLayers.Renderer OpenLayers.Renderer.Canvas OpenLayers.Renderer.NG
| drawGeometry OpenLayers.Renderer OpenLayers.Renderer.Canvas OpenLayers.Renderer.Elements
| drawGeometryNode, OpenLayers.Renderer.Elements
| drawHandles, OpenLayers.Control.TransformFeature
| DrawLine, OpenLayers.Renderer.VML
| drawLinearRing OpenLayers.Renderer.Canvas OpenLayers.Renderer.Elements OpenLayers.Renderer.SVG OpenLayers.Renderer.SVG2 OpenLayers.Renderer.VML
| drawLineString OpenLayers.Renderer.Canvas OpenLayers.Renderer.Elements OpenLayers.Renderer.SVG OpenLayers.Renderer.SVG2 OpenLayers.Renderer.VML
| drawMarker OpenLayers.Layer.Boxes OpenLayers.Layer.Markers
| drawNamedSymbol, OpenLayers.Renderer.Canvas
| drawPoint OpenLayers.Renderer.Canvas OpenLayers.Renderer.Elements OpenLayers.Renderer.SVG OpenLayers.Renderer.SVG2 OpenLayers.Renderer.VML
| drawPolygon OpenLayers.Renderer.Canvas OpenLayers.Renderer.Elements OpenLayers.Renderer.SVG OpenLayers.Renderer.SVG2 OpenLayers.Renderer.VML
| drawRectangle OpenLayers.Renderer.Elements OpenLayers.Renderer.SVG OpenLayers.Renderer.SVG2 OpenLayers.Renderer.VML
| drawText OpenLayers.Renderer OpenLayers.Renderer.Canvas OpenLayers.Renderer.NG OpenLayers.Renderer.SVG OpenLayers.Renderer.SVG2 OpenLayers.Renderer.VML
| drawTileFromQueue, OpenLayers.Layer.Grid

> dashStyle: function( | style,
> | widthFactor | )

> dashStyle: function( | style,
> | widthFactor | )

> dashStyle: function( | style | )

> dblclick: function( | evt | )

Handle dblclick.

> dblclick: function( | evt | )

Handle dblclick.

> dblclick: function( | evt | )

Handle double-clicks.

> dblclick: function( | evt | )

Handle double-clicks.

> deactivate: function ()

Deactivates a control and it’s associated handler if any.

> deactivate: function()

Deactivate the control and all handlers.

> deactivate: function ()

Deactivates the control.

> deactivate: function ()

Deactivates the control.

> deactivate: function()

> deactivate: function()

> deactivate: function()

Deactivate the control.

> deactivate: function()

> deactivate: function()

> deactivate: function()

Deactivate the control.

> deactivate: function()

> deactivate: function()

Deactivate this control.

> deactivate: function ()

Deactivates the control.

> deactivate: function()

Deactivate the control.

> deactivate: function()

Deactivate the control.

> deactivate: function()

Deactivate the control.

> deactivate: function()

> deactivate: function()

Deactivates the control.

> deactivate: function()

Turn off the handler.

> deactivate: function ()

> deactivate: function()

Deactivate the handler.

> deactivate: function()

Deactivate the handler.

> deactivate: function()

Turn off the handler.

> deactivate: function()

Deactivate the handler.

> deactivate: function()

> deactivate: function ( | evt | )

> deactivate: function()

Deactivate the handler.

> deactivate: function()

turn off the handler

> deactivate: function()

Turn off the handler.

> deactivate: function()

Deactivate the strategy.

> deactivate: function()

Tear down strategy with regard to reading new batches of remote data.

> deactivate: function()

Deactivate the strategy.

> deactivate: function()

Deactivate the strategy.

> deactivate: function()

Deactivate the strategy.

> deactivate: function()

Deactivate the strategy.

> deactivate: function()

Deactivate the strategy.

> deactivate: function()

Deactivate the strategy.

> debug: function()

Writes a message to the console, including a hyperlink to the line where it was called.

> decomposeNestingPath: function( | nPath | )

“a”, “a/b”, “a/b/c”

> defaultClick: function ( | evt | )

> defaultClick: function ( | evt | )

> defaultClick: function ( | evt | )

> defaultClick: function ( | evt | )

> defaultDblClick: function ( | evt | )

> defaultDblClick: function ( | evt | )

> defaultDblClick: function ( | evt | )

> defaultDblClick: function ( | evt | )

> defaultDblRightClick: function ( | evt | )

> OpenLayers.Marker.defaultIcon = function()

Creates a default OpenLayers.Icon.

> defaultKeyPress: function ( | evt | )

When handling the key event, we only use evt.keyCode.

> defaultMouseDown: function ( | evt | )

> defaultMouseDown: function ( | evt | )

> defaultMouseMove: function ( | evt | )

> defaultMouseMove: function ( | evt | )

> defaultMouseOut: function ( | evt | )

> defaultMouseOut: function ( | evt | )

> defaultMouseUp: function ( | evt | )

> defaultMouseUp: function ( | evt | )

> defaultWheelDown: function( | evt | )

User spun scroll wheel down

> defaultWheelUp: function( | evt | )

User spun scroll wheel up

> OpenLayers.Util.deg = function( | x | )

> delayedCall: function( | evt | )

Sets timerId to null.

> delayedCall: function( | evt | )

Triggers pause callback.

> delayedRightCall: function( | evt | )

Sets rightclickTimerId to null.

> "delete": function()

Construct a request deleting a removed feature.

> "delete": function( | feature,
> | options | )

Construct a request deleting a removed feature.

> "delete": function( | features,
> | options | )

Delete features from the database.

> DELETE: function( | config | )

Send an HTTP DELETE request.

> OpenLayers.Util.destinationVincenty = function( | lonlat,
> | brng,
> | dist | )

Calculate destination point given start point lat/long (numeric degrees), bearing (numeric degrees) & distance (in m).

> destroy: function()

Clean up this layer.

> destroy: function ()

The destroy method is used to perform any clean up before the control is dereferenced.

> destroy: function()

Destroy control.

> destroy: function()

The destroy method is used to perform any clean up before the control is dereferenced.

> destroy: function()

The destroy method is used to perform any clean up before the control is dereferenced.

> destroy: function()

Take care of things that are not handled in superclass

> destroy: function()

> destroy: function()

> destroy: function()

> destroy: function()

Take care of things that are not handled in superclass.

> destroy: function()

> destroy: function()

> destroy: function()

> destroy: function()

The destroy method is used to perform any clean up before the control is dereferenced.

> destroy: function()

Destroy the control.

> destroy: function()

Deconstruct the control

> destroy: function()

> destroy: function()

> destroy: function()

> destroy: function()

> destroy: function()

> destroy: function()

Take care of things that are not handled in superclass.

> destroy: function()

Clean up the control.

> destroy: function()

Clean up the control.

> destroy: function()

The destroy method is used to perform any clean up before the control is dereferenced.

> destroy: function()

Take care of things that are not handled in superclass.

> destroy: function()

Clean up.

> destroy: function ()

> destroy: function()

> destroy: function()

nullify references to prevent circular references and memory leaks

> destroy: function()

nullify references to prevent circular references and memory leaks

> destroy: function()

nullify references to prevent circular references and memory leaks

> destroy: function()

Remove reference to anything added.

> destroy: function()

Remove reference to child filters.

> destroy: function()

Clean up.

> destroy: function()

Remove ciruclar ref to layer

> destroy: function()

Clean up.

> destroy: function()

Destroy this geometry.

> destroy: function ()

Destroy this geometry.

> destroy: function ()

Deconstruct the handler.

> destroy: function()

> destroy: function()

> destroy: function()

> destroy: function()

Nullify references and remove event listeners to prevent circular references and memory leaks

> destroy: function( | setNewBaseLayer | )

Destroy is a destructor: this is to alleviate cyclic references which the Javascript garbage cleaner can not take care of on its own.

> destroy: function()

> destroy: function()

Deconstruct this layer.

> destroy: function()

> destroy: function()

Clean up this layer.

> destroy: function()

Deconstruct the layer and clear the grid.

> destroy: function()

> destroy: function()

Destroy this layer

> destroy: function()

> destroy: function()

> destroy: function()

Destroy this layer

> destroy: function()

> destroy:function()

Destroy this map.

> destroy: function()

Destroy the marker.

> destroy: function()

> destroy: function()

nullify references to prevent circular references and memory leaks

> destroy: function()

> destroy: function()

> destroy: function()

Destroy projection object.

> destroy: function()

Clean up the protocol.

> destroy: function()

Clean up the protocol.

> destroy: function()

Clean up the protocol.

> destroy: function()

Clean up the protocol.

> destroy: function()

Clean up the protocol.

> destroy: function()

Clean up the protocol.

> destroy: function()

Clean up the protocol.

> destroy: function()

Clean up the protocol.

> destroy: function()

> destroy: function()

> destroy: function()

nullify references to prevent circular references and memory leaks

> destroy: function()

Clean up the strategy.

> destroy: function()

nullify references to prevent circular references and memory leaks

> destroy: function()

nullify references to prevent circular references and memory leaks

> destroy: function()

> destroy:function()

Nullify references to prevent circular references and memory leaks.

> destroy: function()

nullify references to prevent circular references and memory leaks

> destroy: function()

Clean up.

> destroy: function()

nullify references to prevent circular references and memory leaks

> destroyAllFeatures: function()

Iterate through and call destroy() on each feature, removing it from the local array

> destroyFeature: function( | force | )

Destroy temporary geometries

> destroyFeature: function( | force | )

Destroy the temporary geometries

> destroyFeature: function( | force | )

Destroy temporary geometries

> destroyFeatures: function( | features,
> | options | )

Erase and destroy features on the layer.

> destroyMarker: function()

Destroys marker.

> destroyMarker: function()

> destroyPersistedFeature: function()

Destroy the persisted feature.

> destroyPersistedFeature: function()

Destroy the persisted feature.

> destroyPopup: function()

Destroys the popup created via createPopup.

> destroyPopup: function()

> destroyRequest: function( | script | )

Remove a script node associated with a response from the document.

> destroyTile: function( | tile | )

> determineQuadrant: function( | lonlat | )

> determineZIndex: function( | node | )

Determine the z-index for the current node if there isn’t one, and set the maximum value if we’ve found a new maximum.

> dir: function()

Prints an interactive listing of all properties of the object.

> dirxml: function()

Prints the XML source tree of an HTML or XML element.

> disableZoomBox : function()

> disableZoomWheel : function()

> dispatch: function( | callback,
> | request,
> | transport | )

> dispatchException: function( | exception | )

If the optional onException function is set, execute it and then dispatch the call to any other listener registered for onException.

> display: function( | display | )

Hide or show the icon

> display: function( | display | )

Hide or show the Layer.

> display: function( | display | )

Set the display on the pane

> display: function( | visible | )

Hide or show the Layer

> display: function( | display | )

Hide or show the Layer

> display: function()

> display: function()

Call the display method of the appropriate parent class.

> display: function( | display | )

Hide or show the icon

> display: function( | display | )

Hide or show the icon

> displayError: function()

Let the user know their browser isn’t supported.

> distanceTo: function( | geometry,
> | options | )

Calculate the closest distance between two geometries (on the x-y plane).

> distanceTo: function( | geometry,
> | options | )

Calculate the closest distance between two geometries (on the x-y plane).

> distanceTo: function( | geometry,
> | options | )

Calculate the closest distance between two geometries (on the x-y plane).

> distanceTo: function( | geometry,
> | options | )

Calculate the closest distance between two geometries (on the x-y plane).

> distanceTo: function( | geometry,
> | options | )

Calculate the closest distance between two geometries (on the x-y plane).

> distanceTo:function( | px | )

Returns the distance to the pixel point passed in as a parameter.

> OpenLayers.Geometry.distanceToSegment = function( | point,
> | segment | )

> OpenLayers.Util.distVincenty = function( | p1,
> | p2 | )

Given two objects representing points with geographic coordinates, this calculates the distance between those points on the surface of an ellipsoid.

> doneDragging: function( | pixel | )

Called when the drag handler is done dragging.

> down: function( | evt | )

This method is called during the handling of the mouse down event.

> down: function( | evt | )

Handle mousedown and touchstart.

> down: function( | evt | )

Handle mousedown and touchstart.

> down: function( | evt | )

Start drawing a new feature

> downFeature: function( | pixel | )

Called when the drag handler detects a mouse-down.

> dragComplete: function( | vertex | )

Called by the drag feature control when the feature dragging is complete.

> dragend: function ( | evt | )

This private method is factorized from mouseup and touchend methods

> dragmove: function ( | evt | )

This private method is factorized from mousemove and touchmove methods

> dragPanMapObject: function( | dX,
> | dY | )

> dragPanMapObject: function( | dX,
> | dY | )

> dragPanMapObject: function( | dX,
> | dY | )

> dragstart: function ( | evt | )

This private method is factorized from mousedown and touchstart methods

> dragStart: function( | feature,
> | pixel | )

Called by the drag feature control with before a feature is dragged.

> dragVertex: function( | vertex,
> | pixel | )

Called by the drag feature control with each drag move of a vertex.

> draw: function()

Set useIFrame in the instance, and operate the image/iframe switch.

> draw: function ( | px | )

The draw method is called when the control is ready to be displayed on the page.

> draw: function()

Initialize control.

> draw: function()

Creates a Drag handler, using panMap and panMapDone as callbacks.

> draw: function()

calls the default draw, and then activates mouse defaults.

> draw: function()

initializes the graticule layer and does the initial update

> draw: function()

Create handler.

> draw: function()

{DOMElement} A reference to the DIV DOMElement containing the switcher tabs.

> draw: function()

> draw: function()

{DOMElement}

> draw: function()

> draw: function()

> draw: function()

Called when the control is added to the map.

> draw: function()

calls the default draw, and then activates mouse defaults.

> draw: function()

Render the control in the browser.

> draw: function()

{DOMElement}

> draw: function( | px | )

> draw: function( | px | )

> draw: function()

{DOMElement}

> draw: function()

{DOMElement}

> draw: function()

{DOMElement}

> draw: function()

> draw: function()

{DOMElement} A reference to the DOMElement containing the zoom links.

> draw: function()

> draw: function( | px | )

Move the div to the given pixel.

> draw: function( | px | )

Calls draw on the icon, and returns that output.

> draw: function( | px,
> | sz | )

> draw: function( | px | )

Constructs the elements that make up the popup.

> draw: function( | px | )

> draw: function( | deferred | )

Clear whatever is currently in the tile, then return whether or not it should actually be re-drawn.

> draw: function()

Check that a tile should be drawn, and draw it.

> draw: function()

Check that a tile should be drawn, and draw it.

> draw:function()

Check that a tile should be drawn, and load features for it.

> drawCircle: function( | node,
> | geometry | )

Virtual function for drawing Circle Geometry.

> drawCircle: function( | node,
> | geometry,
> | radius | )

This method is only called by the renderer itself.

> drawCircle: function( | node,
> | geometry,
> | radius | )

This method is only called by the renderer itself.

> drawCircle: function( | node,
> | geometry,
> | radius | )

Render a circle.

> drawExternalGraphic: function( | geometry,
> | style,
> | featureId | )

Called to draw External graphics.

> drawFeature: function( | geometry | )

> drawFeature: function()

Render geometries on the temporary layer.

> drawFeature: function()

Render features on the temporary layer.

> drawFeature: function()

Render geometries on the temporary layer.

> drawFeature: function( | feature,
> | style | )

Draw (or redraw) a feature on the layer.

> drawFeature: function( | feature,
> | style | )

Draw the feature.

> drawFeature: function( | feature,
> | style | )

Draw the feature.

> drawFeature: function( | feature,
> | style | )

Draw the feature.

> drawGeometry: function( | geometry,
> | style,
> | featureId | )

Draw a geometry.

> drawGeometry: function( | geometry,
> | style,
> | featureId | )

Used when looping (in redraw) over the features; draws the canvas.

> drawGeometry: function( | geometry,
> | style,
> | featureId | )

Draw the geometry, creating new nodes, setting paths, setting style, setting featureId on the node.

> drawGeometryNode: function( | node,
> | geometry,
> | style | )

Given a node, draw a geometry on the specified layer.

> drawHandles: function()

Draws the handles to match the box.
Render a line.

> drawLinearRing: function( | geometry,
> | style,
> | featureId | )

This method is only called by the renderer itself.

> drawLinearRing: function( | node,
> | geometry | )

Virtual function for drawing LinearRing Geometry.

> drawLinearRing: function( | node,
> | geometry | )

This method is only called by the renderer itself.

> drawLinearRing: function( | node,
> | geometry | )

This method is only called by the renderer itself.

> drawLinearRing: function( | node,
> | geometry | )

Render a linearring

> drawLineString: function( | geometry,
> | style,
> | featureId | )

This method is only called by the renderer itself.

> drawLineString: function( | node,
> | geometry | )

Virtual function for drawing LineString Geometry.

> drawLineString: function( | node,
> | geometry | )

This method is only called by the renderer itself.

> drawLineString: function( | node,
> | geometry | )

This method is only called by the renderer itself.

> drawLineString: function( | node,
> | geometry | )

Render a linestring.

> drawMarker: function( | marker | )

Calculate the pixel location for the marker, create it, and add it to the layer’s div

> drawMarker: function( | marker | )

Calculate the pixel location for the marker, create it, and add it to the layer’s div

> drawNamedSymbol: function( | geometry,
> | style,
> | featureId | )

Called to draw Well Known Graphic Symbol Name.

> drawPoint: function( | geometry,
> | style,
> | featureId | )

This method is only called by the renderer itself.

> drawPoint: function( | node,
> | geometry | )

Virtual function for drawing Point Geometry.

> drawPoint: function( | node,
> | geometry | )

This method is only called by the renderer itself.

> drawPoint: function( | node,
> | geometry | )

This method is only called by the renderer itself.

> drawPoint: function( | node,
> | geometry | )

Render a point

> drawPolygon: function( | geometry,
> | style,
> | featureId | )

This method is only called by the renderer itself.

> drawPolygon: function( | node,
> | geometry | )

Virtual function for drawing Polygon Geometry.

> drawPolygon: function( | node,
> | geometry | )

This method is only called by the renderer itself.

> drawPolygon: function( | node,
> | geometry | )

This method is only called by the renderer itself.

> drawPolygon: function( | node,
> | geometry | )

Render a polygon

> drawRectangle: function( | node,
> | geometry | )

Virtual function for drawing Rectangle Geometry.

> drawRectangle: function( | node,
> | geometry | )

This method is only called by the renderer itself.

> drawRectangle: function( | node,
> | geometry | )

This method is only called by the renderer itself.

> drawRectangle: function( | node,
> | geometry | )

Render a rectangle

> drawText: function( | featureId,
> | style,
> | location | )

Function for drawing text labels.

> drawText: function( | location,
> | style | )

This method is only called by the renderer itself.

> drawText: function( | featureId,
> | style,
> | location | )

Function for drawing text labels.

> drawText: function( | featureId,
> | style,
> | location | )

This method is only called by the renderer itself.

> drawText: function( | featureId,
> | style,
> | location | )

Function for drawing text labels.

> drawText: function( | featureId,
> | style,
> | location | )

This method is only called by the renderer itself.

> drawTileFromQueue: function()

Draws the first tile from the tileQueue, and unqueues that tile
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